Oberon Object Tiler Link __link__ -

PROCEDURE CreateMyObject(): MyClass; BEGIN RETURN OOTL.NewObject(MyClass); END;

The Oberon Object Tiler Link (OOTL) is a software framework used for building and linking Oberon objects. Oberon is a programming language that was developed in the 1980s by Niklaus Wirth and Jürg Gutknecht. OOTL provides a set of tools and libraries for creating, managing, and linking Oberon objects, which are the building blocks of Oberon programs.

IMPORT OOTL;

BEGIN MyObject := CreateMyObject(); MyObject.x := 5; END MyModule. This example creates a new Oberon object of type MyClass using the OOTL.NewObject function. The object's x field is then initialized to 5.

MODULE MyModule;

TYPE MyClass = OBJECT x: INTEGER; END;

Here is an example of how to create an Oberon object using OOTL:

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PROCEDURE CreateMyObject(): MyClass; BEGIN RETURN OOTL.NewObject(MyClass); END;

The Oberon Object Tiler Link (OOTL) is a software framework used for building and linking Oberon objects. Oberon is a programming language that was developed in the 1980s by Niklaus Wirth and Jürg Gutknecht. OOTL provides a set of tools and libraries for creating, managing, and linking Oberon objects, which are the building blocks of Oberon programs.

IMPORT OOTL;

BEGIN MyObject := CreateMyObject(); MyObject.x := 5; END MyModule. This example creates a new Oberon object of type MyClass using the OOTL.NewObject function. The object's x field is then initialized to 5.

MODULE MyModule;

TYPE MyClass = OBJECT x: INTEGER; END;

Here is an example of how to create an Oberon object using OOTL: