Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
The success of the TPSK506SPB802 project marked a significant milestone in the advancement of USB technology. For Maria, Alex, Emma, and their team, it was a validation of their hard work and creativity. As engineers, they had pushed the boundaries of what was thought possible, leaving a lasting legacy in the field of firmware development and USB communication.
The implications were vast. From enhancing the capabilities of existing devices to enabling new use cases in fields like virtual reality, autonomous vehicles, and high-speed data acquisition systems, the potential applications of TPSK506SPB802 firmware seemed limitless. tpsk506spb802 firmware usb link
Their mission began with understanding the limitations of current USB link technologies. They poured over technical documentation, analyzed existing firmware, and even reverse-engineered several commercial products to grasp the intricacies of USB communication. It wasn't long before they identified a critical gap in the market—a need for a firmware that could dynamically adjust its communication parameters for optimal performance across a wide range of devices and applications. The success of the TPSK506SPB802 project marked a
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling